Job Description:

1. Develop in-house rigging system under the supervision of R&D leader
2. Maintain and polish current rigging system
3. Develop Maya plug-ins with C++ and Python
4. Create tests and validation procedures to assure software quality



1. Hands on experience primarily with C++ , Python and software engineering
2. High level knowledge of linear algebra and computer graphics
3. Ability to solve problems creatively, and effectively
4. Knowledge on kinematic animation or rigging system a plus
5. Experience on Maya C++ API a strong plus
6. BS degree in Computer Science


To apply:

Please submit your resume and portfolio to

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